GDC is underway! I had an incredible day yesterday... I got to meet so many interesting people and so many interesting alcoholic beverages.
I'm hungover. Here we go.
When I sat down for my first session at 9 am, the guy sitting next to me tapped me on the shoulder and said "I'm sorry to interrupt, but I saw our name tag... did you work on Psychonauts? That game rules!" Talk about making my entire conference in the first 5 minutes. :D I chatted with this guy (Bryan) for a bit... he was a super cool dude who was trying to break into the industry after coming from business software. I hope he makes it!
I've gotta run out the door, but I'll fill this in later. Here was a run down of my day:
Master Metrics (talk by Chris Swain and Daniel Arey)
XBox Keynote (XNA Community games! Gears 2!)
Rules of Engagment (talk by Blizzard's Rob Pardo)
LUNCH w/ Outrage kids!
Matchmaking in Halo 3 (talk by Chris Butcher, super genius at Bungie)
Structure vs. Style (talk by Chris Hecker, super genius at Maxis)
Hotel bar w/ Outrage!
Game Developer's Choice Awards (gogo Erik Wolpaw and Emily Ridgway!)
Valve party (I got to hang out with the Double Fine kids, I got to see my old buddy Nick from Raven who's now at Valve, I got to meet Greg Kasavin and talk to him about video game journalism and Red Alert 3, I got to meet 2 of the 2kAustralia designers that worked on Bioshock and bullshit about game design, and I got really drunk!)
All in all, a super kick ass day. GDC is doing exactly what it does to me every year: re-energizing me about this industry and reminding me why I got into this business in the first place. If Day 2 can be half as awesome as Day 1 then I'll be very happy!
-Brad!
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1 comment:
Brad: How wonderful for you that you get to go and rub elbows with all those smart guys. Don't forget that you are smart, too. I know.
I am looking forward to your additional reports on GDC. Sounds like a good and lubricated time was had by all.
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